PLAYING click to pause the loop
loop · 9s

In this loop

  1. 0:00Clone sent backward into the tri-bush behind the lane wall while lane looks ordinary
  2. 0:02Q fires forward onto Xerath for distance, timed to land right as the clone's clock runs out
  3. 0:03The clone expires a beat after the Q lands, snapping its fear onto Xerath instead of the bush
  4. 0:04Feared in place, Xerath eats a backstab auto as a box drops and a Jhin W lands the root
  5. 0:05The box triggers on top of the chain, stacking a fourth source of lockdown before he's even free
  6. 0:07Free of the fear, Xerath fail-flashes into the lane wall, short of the distance to escape the follow-up autos

It's not a decoy. It's a timer, wearing my face, set to go off exactly where I want.

The clone bomb is a timing trick, not a combo: bank Hallucinate somewhere safe well before its clock runs out, then jump Q just out of range at the last second so the clone snaps onto the spot the Q lands instead of wherever it was already standing. Get the math right and the clone’s expiration doubles as a fear dropped exactly where the fight needs it, not wherever the timer happened to catch it. Here the clone goes backward into the tri-bush behind the lane wall while lane looks ordinary, then Q closes the real distance onto Xerath a beat before the clock runs out. The snap lands right on the Q, and the fear that comes with it locks him down long enough for a backstab auto, a box, and a Jhin root to all land in the same window, the box’s own trigger stacking a fourth source of lockdown before he’s even free to move again. He gets one read out of it, a flash into the lane wall, and it’s short: not enough distance to clear the autos that close the kill. The kill is really just the proof of concept. Timed this precisely, a two-minute cooldown reads as a threat on its own, distracting and baiting reactions in bigger fights even on the tries it never blows up on demand this cleanly.